What does “authentic Super NES style” mean?
Where possible, Shuriken OST matches the technical requirements of the Super NES. The major requirements were:
1. No more than 8 monophonic tracks.
“Monophonic” means one instrument playing one note at a time. So if I have more than one note from the same instrument, I need two tracks to handle it. Since I’m assuming the game would have sound effects (as most games do), the in-game areas are limited to 6 tracks so that 2 tracks can be used for sound effects.
2. Super NES audio samples for instruments.
This was the easiest part, because Super Audio Cart is amazing.
3. No effects except the Super NES’s reverb.
Well, mostly no effects. Maybe I cheated a little bit on this to bring you the best possible sound quality, but for the most part the effects are limited to things you could accomplish either on the Super NES or by modifying your samples. 🙂